Steve Ashokaan

Steve Ashokaan

Action Video Games Strengthen The Brain

Amid the controversy around video games, more scientific evidence is emerging that might allow us to view those action-packed computer or Xbox games in a more positive light. One new study, completed by researchers in China, examined the impact intense video gaming had on certain brain subregions.

Incase your mom tries to tell you that video games make your brain turn into mush...

Anju Sharma

Anju Sharma My poor kids... too late to activate their brain I guess ;)

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Steve Ashokaan

Steve Ashokaan

Project M - Project M 3.6 Full Changelist

Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play.

Here's the Full Changelist for Project M 3.6. Looks neat-- doesn't change much for me at this point, but what do you think?

Youngbin Yoon

Youngbin Yoon I like to play as Sheik so this tells me I have to start using throws more than smashes!

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Steve Ashokaan

Steve Ashokaan Oh yeah, I've played Sheik a bit. Pretty great character, but played by a lot of people now!

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Jesse Newman

Jesse Newman

How Much Potential Does Media Molecule's Dreams Have? - E3 2015

Dreams gives players a limitless sense of possibility that past games have lacked, but how well can they execute this ambitious idea?

Interesting!

Lalka Bunny

Lalka Bunny It would be amazing if this is functional.

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Lalka Bunny

Lalka Bunny I don't know much about video game graphics, but I have seen some impressive stuff already out there. It makes me think that they could execute this well enough to get users! What do you think, Jesse? I

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Emma Zahren-Newman

Emma Zahren-Newman This is So cool-- I would love to play with this for hours...

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Steve Ashokaan

Steve Ashokaan

Project M - Characters

Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play.

Okay, my friends are really into this game, so I'm going to try to start playing. Does anyone have any suggestions on which character I should try to work with first? Here's a link with the options.

Youngbin Yoon

Youngbin Yoon Here's a link to the rankings of the characters (http://www.eventhubs.com/tiers/projectm/)

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Youngbin Yoon

Youngbin Yoon I would take that list with a grain of salt though --- some of the higher ranked characters are not intuitive to start with (I'm assuming you're new to Super Smash Brothers in general). You definitely want to pick a character that bests suits you. I'd say the most basic consideration is weight. Some characters are heavy and move slowly, but get the added benefit of not getting knocked off the stage easily. The converse holds true for lighter characters. It's best to experiment with a few characters and see what works best for you. I love Sheik personally, though (s)he is really light and fast. Zero Suit Samus is also light and fast. Mario and Link are of medium weight, if I recall correctly. Bowser and Ganondorf are really heavy. So, my advice is to mess around with each "weight class" and, once you've found which weight class you enjoy most, try all the characters of that class and then pick your favorite! Good luck!

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Emma Zahren-Newman

Emma Zahren-Newman Actually-- Zero Suit Samus is a medium-weight character-- but her max fall speed isn't too fast. However, her fall acceleration is fast, so she gets combed like a fast faller. Steve, you might want to take into account this factor: characters fall at different speeds and accelerations. So, weight determines base knockback (and thus hitstun) and horizontal launch resistance, while fall speed mainly affects vertical launch resistance. The lighter the character, the greater the hitstun. Youngbin is right, play around with lots of characters, feel them out. Let us know how it goes! I'm thinking of switching soon-- Captain Falcon and I aren't meshing as I initially expected.

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Steve Ashokaan

Steve Ashokaan Thanks so much guys! No news yet on who feels best, but I will definitely let you know!

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Evan Calves

Evan Calves posted a photo in blog 'Splatoon'

New Course!

Category : Games

A splatoon DLC update released a new course for users to play on! Bluefin Depot is an old railway port on the ocean that is now used as an epic arena for turf wars and ranked battles. This map is the most complicated yet. It has two centeral points where players tend to get caught up in tense battles with other players. In this case, it is usually more than just two players fighting for turf, but many players from each team will join the fight due to these locations critical advantage to the controling team. Bluefin Depot also has more than one way to advance into the other players ink. There are many shortcuts and passages. If you are not paying attention, you can get lost on Nintiendos largest Splatoon Course yet.

Strategy Tip: Instead of always fighting on the ground with a roller or blaster, try climbing up high with a sniper to pick off your enemies from the many hidden outposts in Bluefin Depot.

Ethan Garcia

Ethan Garcia wow! is this safe enough .I mean it appears there are some high grounds that one can topple over from !!

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Violet Grant

Violet Grant When was the game first released? It's cool that they add updates like this in small steps & in the form of new playing environments!

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Evan Calves

Evan Calves posted in blog Splatoon

Welcome!

Category : Games

Welcome! Splatoon is a new game released by Nintiendo on May 28, 2015. click on this link to watch the official Nintiendo trailer: https://www.youtube.com/watch?t=38&v=8L54s2m1dPs For more info about the game, watch GameXplain's fantastic review of Splatoon: https://www.youtube.com/watch?v=ySToF3AZSEI Enjoy!

Emma Zahren-Newman

Emma Zahren-Newman Mark Simonds

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Francesca Felder

Francesca Felder posted a link in blog 'Thinking About ...'

conceptual skeleton

Foreclosing Possibility in Virtual Worlds: An Exploration of Language, Space, and Bodies in the Simulation of Gender and Minecraft (link to pdf) This thesis is a textual analysis and discourse analysis that examines the social and programmatic construction of the videogame Minecraft by interrogating how code, design, and fan modifications limit and facilitate play in...

Feminist Games: Minecraft

Category : Minecraft

Check out this blog ("Feminist Games") about gender and video games! Her Master's thesis is "an Exploration of language, space, and bodies in the Simulation of Gender and Minecraft." It's super interesting, and is a reminder of how complicated gender is (especially in a virtual world).

Rajat

Rajat

The Story Behind The Web's Weirdest, Hardest Riddle

In 2004 a small website appeared that contained a browser-based game called Notpron, which has since been hailed as " the hardest riddle on the Internet." It consists of a series of 140 puzzles and riddles that get progressively more complex.

Try this one !

William Smith

William Smith

BEST GAME EVER? - Journey - Part 1

This game is really fantastic, dont miss bros :) Subscribe & join the BRO ARMY! ► http://bit.ly/JoinBroArmy Facebook ► http://on.fb.me/p8ksGr Twitter ► http://bit.ly/gETQhT T-Shirts ► http://pewdiepie.spreadshirt.com/ (US) ► http://pewdiepie.spreadshirt.net/ (EU) Outro Song ► SOAD - Lost In Hollywood ------------------------------------------- Please: Don´t reply to spam/troll comments. Don't advertise your channel/whatever.

Pewds.

Francesca Felder

Francesca Felder posted in blog Thinking About ...

Virtual Factory Farming

In Minecraft, players kill the cows, chickens, and pigs wandering the landscape and cook the dropped meat for food. Generating more food more efficiently has led many players to create automated farms with hundreds of virtual animals in enclosed spaces, bred only to be immediately killed to satisfy the player's craving for a whole lot of pork.

 

I have no problem with these 'virtual factory farms' because they obviously don't cause any pain to real animals. Also, like everything else in Minecraft, the animals are just another resourse for the player to use for him/herself. Each cubical cow looks and acts the same as the next. But it is surprising how accurately these virtual contraptions reflect the way we farm actual animals in real life (minus the minecarts).

 

https://www.youtube.com/watch?v=CAUWh0nDd-M

 

https://www.youtube.com/watch?v=e7_FX157NjQ

 

Sofia Perello

Sofia Perello This is so true. Another thing that is reminiscent of this/really scary are images from Google Maps of factory farms. The animals look like ants teeming over a landscape. See here: http://www.wired.com/2013/09/mishka-henner-factory-farms/

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Rajat

Rajat Perhaps virtual drives the real. or it may well be the other way ?

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